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  • Discord
    Underwood #3631

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  • [SA:MP] Mudoo RP name
    Jason Miller

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  1. I like how people think easy and just say "let us JUST switch to heavy roleplay server" Switching to a heavy roleplay server would require a massive script change in the server and not just heavy RP rules, there are lots of unrealistic stuff in the server, and having freeroam/light rp scripts and heavy rp rules would destroy the gamemode and would look awful. I have tried in the past to improve the server's rolpelay along with 3/4 friends, but I have failed and I decided to move on along with my friends. Players seem to enjoy the deathmatch/poor disgusting roleplay that is happening in mudoo. Stay as a freeroam server, since you guys care about playerbase only. Enjoy the DM in-game people!
  2. JasonM


    Why do people still post "good bye" topics while they know it's against the forum rules? leave or not, nobody cares. We're here to have fun and enjoy a gaming community not to read some crybaby topics because someone is leaving.
  3. Again with the blaming administrators excuse bullshit... for once start using your brain cells (if you have any) and blame yourselves for the lack of RP that the server is experiencing. You wanna roleplay? start doing it nobody is stopping you.
  4. JasonM

    Roleplay is dead?

    Clearly, this is what actually killed the roleplay. When people get told what they're doing is wrong, they bring the past shit and make fun about it instead of suggesting new ideas that would actually help, Subhan in other words, if you have nothing important to say other then starting a pointless argument, get out of here. Back to the point. I believe, the players started to be more money-hungry as Matthew mentioned above, they all care about fame, money, and shooting like a bunch of animals. I think this issue started when you guys gave the players more script (get knocked before death, /rob, ability to rob guns, /frisk) and I cannot blame the management for implementing such scripts because obviously it was supposed to be rpish, players were supposed to roleplay frisking/robbing. This has been going for long lately, and I have seen administrators even do such actions and instead not punishing the players for doing it. Players must be forced to roleplay injuries when knocked, period. Criminals obviously don't care about dying literally, why? What I would suggest: Making criminals lose huge amount of items and/or increasing the price of the weapons (or anything else that they would care about much) I think this is the only solution to make criminals think straight instead of being careless animals who fight till death and starts shootout when it's not needed.
  5. JasonM

    Staff applications

  6. JasonM

    Finally banned

    This is some other bullshit topic, not tryna be mean, but comon it's annoying, Tommy did the same thing, not even 24 hours and we saw him begging for unban just saying.
  7. aM WTF ? WTF HoW This Is DM? WTF i Rp TaKKe GuN OuT AnD SHOOT And He Die I /RoB
  8. Your In game name: Jason Miller Possibility to attend: High
  9. Your In game name: Jason_Miller Possibility to attend: High
  10. What is your in-game name? Jason_Miller Which player(s) do you want to report? Jason_Maxwell When did the rulebreak happen? 05/05/19 Which players did witness the rulebreak happening? - What happened? (quote what rule was broken) During my patrol, one of our radars caught Jason Maxwell speeding, I have decided to pull him over. When I pulled him over and started roleplaying with him, he immediately started threatening me on /b (OOC), he completely went off and started threatening me with his "video" that he has been recording since the start when he joined the game, basically he did not a roleplay anything but just waste both our times and starts an argument on /b. I have informed multiple times to keep this ic. He also threatened me that he will file an OOC report while this whole just was IC. So we started roleplaying, I informed him icly to file report case or lawsuit. He replied, "You can suck a cock" and quit the game. Evidence
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