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SA:MP RPG Leader
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Leonardo last won the day on September 13

Leonardo had the most liked content!

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Community Positions

  • Position 1 SA:MP RPG Leader
  • Position 2 SA:MP RPG Judge
  • Position 3 SA:MP RPG Faction Leader


About Leonardo

  • Birthday 07/02/1996

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  1. Leonardo

    HQ's addresses

    The dynamic of this initiative has been changed: instead of a monthly address, this topic will be reserved for occasional official addresses from the management, in scheduled, or unscheduled dates. Next address will be a scheduled one, in December 24.
  2. I don't know what are the situations in consideration to those punishments, and it is not possible to know that through the panel, leading to a rational reading - decision based on what i see. The quarter rest you mention seems just a collateral effect of your general behaviour. My only guarantee that you'll at least let others play in peace (i don't give a shit about the trolling, as long as it doesn't inflicts in others) is your word, and i gave you an extended review time as i thought you were not taking this seriously (as 99% of the things you do around here, since i know this community is basically your comic relief). Since you proved to me you actually care by your last answers, you'll be unbanned tomorrow.
  3. Well, i didn't want to expose that, but since you let me no other choice: 3 out of these punishments are not really punishments, since the administrative resource to make someone who's AFK without tabbing is the kick. The rest is product of a guy who knows the rules of the server and despite this knowledge, breaks them to his own entertaining, as the evolution of the punishments through this timespan suggests. 🧐
  4. Funny how you speak about verbiage when this entire text was one of the most consistent, fancy dressed as meaningful rethoric verbiage that i ever read in times; i bet Kacper fell for it x) - entertaining read tho What matters to me is that your punishment list is considerably long, and it outlines you clearly do not join the server to roleplay, but rather to disrupt others who are in fact trying to. To be reviewed in 2 weeks, in 17/10
  5. I understand your admittance and apologies. However, Tyrone still has some questions to address to you - please answer them before anything:
  6. Let's go to the pragmaticism of the facts: 1) Carlo is not a new player and is fairly aware of the rules in this server. Therefore, it is not a question of lacking knowledge on them, but purposefully bending them in order to avoid an unfavourable scenario, due to any reason which does not matters to me here (by the looks of the situation, play-to-win mentality). By the looks of the material i have had access to, plus the "collateral effect" of his actions throughout the last days, the ban was legitmate; 2) I, once again, repeat myself; we have a dialectic contradiction here: players demand punishments, but the players do not make any effort to help the administration to access the facts and by thus, act appropriately to each case. You are telling me players from a specific group have been avoiding roleplay by quitting, or whatever. Why did not you report them? At the times you have reported, we have acted. Check this out: At the first situation, the player was already banned, so no punishment would be in effect. However, the report was taken into account and his wrong doing was added to the records. That means we would not take a similar situation like that so lightly, since it'd be a recurrent one; at the second situation, in where you reported another player for the same reason, Kacper has dealt with it the way we instruct our admin team: conciliation. If he did not learn from Kacper's sayings and REPEATED the offense, he would be dealt with accordingly. If you disagree with an issued punishment, you can speak with the admin who issued it and discuss politely to be aware of the reasons that led him to decide it like that. If you happened to have reported these players ingame and actions have not been taken, you can speak to me and i'll adress the administration to answer reports. I hope that has solved your restlessness.
  7. Leonardo

    HQ's addresses

    I have decided to dedicate a topic for official addresses from the SA:MP's HQ, in behalf of it's entirety. You all are very aware there is no fuzz, difficult or bureaucracy to contact us in any mean to lay out an opinion, suggestion, change, compliment or constructive critic, and, therefore, there is no need to keep a specific channel, or thread for dialogue between the HQ and the players because we've worked on making this contact line the most democratic and participative as possible. This will be a locked topic and it addresses the totality of the SA:MP playerbase. It may contain, but not limited to: a summary of the achievements, thoughts and official positions about the current state of the server, and notes and hints about the future goals we want to reach. To better understand it, make an analogy with a company's letter to it's shareholders - in Mudoo, you, the player, is our shareholder, and has the right to a broad understanding of the server you invest your time in. ------------------------------------------------------------------------------------- September 21th, 2018 Dear players, September has been a fruitful month to consolidate our position and our ideals for the server. Since the month didn't end yet, i can not predict the future and portray what will exactly happen till the very end - but, since we have established very specific activity patterns and have been able to carry on the required measures in the server, we are not really expecting anything unprecedented. We have recently noticed a major boom in the establishment of new groups and roleplay initiatives in the server, and that means there are people who are up to dedicate their time to make it a better place. Regardless of motivation: spend their time, try different roles, play it through with their friends... there are people who firmly believe in our project of harboring a server that's pleasant for everyone, without any ideologic ties about the concept of roleplay itself, or mad aventures of hunger for power - it is a server from players to the players. One of these groups is the San Andreas Armed Forces - something out of the box, proposed by a few players with a very specific desire and that was implemented as the result of our belief in a different roleplay experience that satisfies not only it's members, but those in their way too. Also, in regards about groups, that was the month in where we consolidated our resources to support those who meet the requirements for them. The result is visible ingame. It was also a month with situations that tested the administration's resources and efforts - needless to say we have always end as winners, and those who tried to bend over the rules have been caught and exemplarly punished according to a case-to-case standard, covering it's own context, as instructed to our team. Our mission of keeping a peaceful envinronment depends on relying on our staff, who has been doing a fine work, despite a few conduct deviations, whom are properly addressed in a case-to-case basis. We are still very aware there is a lot of things to improve, and therefore, the development should never be stagnant, but always adaptable to the demands that cross our path. Therefore, by recently noticing numerous issues and complaints about specific situations in roleplay scenarios, we have noticed a lack of coverage of the server rules that could lead for an even fairer and pleasant gameplay for the people - not necessairly by equaling the players, but by tackling recurrent situations that hinder and compromise whole roleplay scenarios. One of the changes taken was the creation of the "Anti-Roleplay" rule, that addresses a forceful cooperation from the player in scenes where he has no choice but to comply with the paths of the gameplay, leaving behind any personal motivations not to (be humilhated, hatred with other group, personal issues, etc), aswell as making the Powergaming rule even more specific. We know that is still not enough - therefore, changes are yet to be expected by the players in a very near future, since we're always monitoring the server and such recurrent situations in order to fix them and endorse a conciliative envinronment in the server, where winning scenarios is just a mere detail. Leonardo SA:MP Leader
  8. don't need to be a bulgarian to deny you! Denied, my friend!
  9. You know it was not only for that. That incident was only the end of a loooooong line you've been walking for ages...
  10. Leonardo

    Server Rules

    15/SET/2018 Edited Roleplay Rule #1, "Powergaming". Where it used to read "Powergaming is the act of forcing certain actions upon another player, or performing unrealistic actions yourself. It is not allowed.", it now reads as "Powergaming is the act of forcing certain actions upon another player, without giving him a chance to react, or performing unrealistic actions to your advantage in roleplay."; Added Roleplay Rule #14, "Anti-Roleplay" - More information on the first post.
  11. I come to openly discuss with the players about a singular and repetitive thing I, and a few (lot) more people have been witnessing - not only nowadays, but for a long time (this includes other ""light"" roleplay servers, too) - the desire to win. Simple put: we have been witnessing most players do not actually play to roleplay, regardless of what happens, but merely to win scenarios - which sometimes requires some mental gymnastics from them, such as appealing to ridiculous nonsense ways to favour themselves, their group or whatever path they want the situation to be led to. I'm not here to discuss the actual purpose of this need to win (power, hatred that goes beyond roleplay and escalates to actual personal hate [lol], etc.), but rather to discuss it's consequences. It degrades the atmosphere of the server as a whole, and leads to nothing much but people start taking roleplay situations as personal instead of actually following the logic of understanding not every damm situation will end in YOUR favour, all the time. People get sick, people have problems, people lose. In this server, people die, people lose their guns, people might get arrested by the police and lose their drugs, items or whatever. What is the problem? In what some people call "heavy" roleplay servers, for convenience (which have nothing of 'heavy' in them lol), these are nothing but servers which enforce roleplay conducts by strict rules and guidelines. In the opposite, in what you usually tend to call a "light" roleplay server (ours, for example), that does not happen, and we leave the entire creative construction of the situations to the players, with very little to no restrictions at all. In where some might think """good roleplay""" is adding dots to the end of every sentence , or starting every phrase with a capital letter, it is nothing but understanding people can win and lose - the rest follows this. In those in where you probably call "heavy" servers, there are specific rules to enforce that. Here, we held the trust in the players to maintain the harmony in this relation. Obviously, from our own experience, that did not work, which means we will very likely need to start regulating roleplay by rules. Since i know people tend to understand things more evenly with examples, then, let's bring examples: A player1 from group1 tackles player2, who is a member of group2, enemy of group1, and shoots him on his leg in an effort to keep up to him. Player2 dodges the bullet (?), despite not even having angle to realise from where did it'd come from (he was running from player1), and much neither the time to do such thing. The medic on the screen is being aimed at by four people, who surrond him. While the most logical thing to do would be to cooperate, after being 'shot in the leg' again (as i have noticed recently, some kind of "pact" players found to make another stop...), he bunnyhops away from the group and pulls out his pistol, dying right after. The guy in black on the screen is being intimidated by two men, with weapons out. They attempt to tackle him to the ground. By a move of incredible courage (if it wasn't for the complete bullshit), he "pushes" them off and runs away from them! ------------------------------------------------------------------------------------------------------- We are still studying the best measures to regulate roleplay to an extent it stops this kinda situations. The topic will remain open for discussions and overall debate and rant - of course, politely. The message is clear, however: if you wish to always WIN, you should play with bots, or play at single player using health hacks, or whatever. But certainly, not here.
  12. Leonardo

    Player Notices

    09/09/2018 - ROLES OF THE ADMINISTRATION & MANAGEMENT IN SPECIFIC TASKS From now on, the following things are to be handled by specific positions only: REQUESTS ABOUT PROPERTIES (ANY): Senior Administrators; (@Matteo, @CraZe and @Devitt ) REQUESTS ABOUT GROUPS (ANY): Manager in Head of Factions; ( @Jelly ) INQUIRES ABOUT PLAYER REPORTS: Player Support; (@Morais) INQUIRES ABOUT STAFF: Manager in Head of Administration. (@Derek and @Jelly) This means if you ask anyone who is not assigned to handle a specific issue about something, he will properly redirect you to whoever is allowed to respond to it.
  13. From now on, the following things are to be handled by specific positions only: REQUESTS ABOUT PROPERTIES (ANY): Senior Administrators; ( @Devitt, @Matteo and @CraZe ) REQUESTS ABOUT GROUPS (ANY): Manager in Head of Factions; ( @Jelly ) INQUIRES ABOUT PLAYER REPORTS: Player Support; (@Morais) INQUIRES ABOUT STAFF: Manager in Head of Administration; (@Derek and @Jelly)

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