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26/09/2020 17:00 IN-GAME, V-DAY

Aiding Rules Clarification - Discussion


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I see the stickied topic is locked to keep it clean. 

 

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What's aiding?

 

The act of helping, someone on something is aiding.

 

 

The below rule is applicable for every single sit be it a turf, be it a shootout, a smuggle, a weed field or what so ever.

 

 

You are ONLY allowed to aid/help your OWN GROUP MEMBERS or to the SCRIPTWISE ALLIED GROUPS and their members. You do not help ally of your allies. You do not help based on backup request unless and until the help requesting person is from your group or ally scriptwise with your group.

 

 

 

Punishments will be very harsh if you help someone not in your Group or ally scriptwise with your group, base will be random aiding and punishment can go upto group point deduction as well if the rule break is severe.

 

 

Some common scenario:

 

 

X calls backup on walkie-talkie, the channel has allied group of X as well as non allied groups of X as well.

 

ONLY the allied group shall respond, if the non allied group responds, it's going to be treated as random aiding and punished accordingly.

 

 

 

 

This is a rule clarification and not up for debate, everyone should keep it in mind, especially group owners should take responsibility to make this rule clear to all the members.

 

 

Few talking points:

1. You do realise the "scripted allies" has a restriction of 3?

2. This idea is actually restrictive of RP. Alliances are not formed based on "huehue lets group up," they're formed based on multiple IC meetings, they have defined hierarchies, representatives. Internal arguments are often seen and dealt with - Everything to do with its formation and maintenance is based on an IC issue.

 

Frankly, the rule is dogshit. It tells me:

1. It's not allowed for a close friend to help me in trouble just because we aren't in a scripted alliance

2. RP alliances are dead - On an RP server, because logic

3. Alliances are based on an OOC script restriction.

 

 

Remove the limit to the number of scripted alliances and perhaps this rule is worth a discussion. Otherwise, frankly, it's crap.

 

Thoughts?

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Additionally, I just saw this post:

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Let's see OOC, 

 

2 men are attacking someone IRL, would you you dive in? No, you won't risk your life from someone you don't know.

 

Then why would you try to help a random civilian? That's going to concidered as random aid.

 

 

Implying that IRL you are only allowed 3 friend groups. 

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22 minutes ago, Julio said:

I see the stickied topic is locked to keep it clean. 

 

 

 

Few talking points:

1. You do realise the "scripted allies" has a restriction of 3?

2. This idea is actually restrictive of RP. Alliances are not formed based on "huehue lets group up," they're formed based on multiple IC meetings, they have defined hierarchies, representatives. Internal arguments are often seen and dealt with - Everything to do with its formation and maintenance is based on an IC issue.

 

Frankly, the rule is dogshit. It tells me:

1. It's not allowed for a close friend to help me in trouble just because we aren't in a scripted alliance

2. RP alliances are dead - On an RP server, because logic

3. Alliances are based on an OOC script restriction.

 

 

Remove the limit to the number of scripted alliances and perhaps this rule is worth a discussion. Otherwise, frankly, it's crap.

 

Thoughts?

Thank you Julio for making this topic, and yes, the scripted allies limited to 3 is NOT functioning  and  should be extended. 

Let's see OOC, 

 

2 men are attacking someone IRL, would you you dive in? No, you won't risk your life from someone you don't know.

 

Then why would you try to help a random civilian? That's going to concidered as random aid

We don't aid strangers, we only aid people we know ICLY from more than 3 groups..

Edited by Tawgra
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Those rules should be discussed before being implemented, because obviously the majority of us are not satisfied with it, as it limits the RP in the server and causes even more headaches than before.

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Due to the script of only being able to have 3 allies, people make allies outside of the script. They are actual allies and they actually RP with each other etc. Only they are not registered in /grouprelations.

If we can only help our scripted allies, how in hell are we supposed to win big shootouts? We often have shootouts with SAPD, it happens and if we can only help our scripted allies, how are we going to ever win?

 

I don't agree with this, something about this has to be changed.

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The owner need to make clear its members of the group its SCRIPT WISE allys and the allys of the allys, so they dont try to random aid accidentaly unscripted allys.

 

 

Ty Julio ❤️

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Imagine not being able to help your friend just because you are not in a scripted alliance. 

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56 minutes ago, Julio said:

Additionally, I just saw this post:

 

 

Implying that IRL you are only allowed 3 friend groups. 

true in my country if you see a guy beaten up your literally obliged to help them but i guess were too polite in england or something

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The argument that is 2 folks are fighting and you are 3rd random stranger is completely unrelated. We as groups are not strangers to each other.

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To clarify / amend some things here:

  • Person A is only allowed to aid another person B or a group C if person A has active affiliation or connection with either person B or group C
    • That means, you can't drag a random person from the street just to help you in a turf
    • That also means you can't just jump into a shootout anywhere, if you're not affiliated or connected to any party in that shootout

The whole point of the rule is to prevent nobodies from joining shootouts. We got a video where some group took newbies (literally level one players) and had them assist in turf. That's just malicious.

 

And lastly, aiding by anybody is prohibited in petty situations such as a traffic stop. When would an organized crime family invest resources and risk public attention?

  • When a large amount of drugs or weapons is in question (such as your member in risk of being frisked whilst having large quantity of drugs or weapon cases on him)
  • When rival group or police are about to raid your HQ which contains large arsenal of weapons or drugs
  • Any other such large scale situation where if you don't intervene it would result in a major loss for your group
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35 minutes ago, LocMax said:

 

The whole point of the rule is to prevent nobodies from joining shootouts. We got a video where some group took newbies (literally level one players) and had them assist in turf. That's just malicious.

 

 

Just because some random low levels showed up in a turf doesn't mean we invited them.. No one asked these people to help. Backup was requested via WT and they showed up... Have some common sense ffs.

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57 minutes ago, LocMax said:

To clarify / amend some things here:

  • Person A is only allowed to aid another person B or a group C if person A has active affiliation or connection with either person B or group C
    • That means, you can't drag a random person from the street just to help you in a turf
    • That also means you can't just jump into a shootout anywhere, if you're not affiliated or connected to any party in that shootout

The whole point of the rule is to prevent nobodies from joining shootouts. We got a video where some group took newbies (literally level one players) and had them assist in turf. That's just malicious.

 

And lastly, aiding by anybody is prohibited in petty situations such as a traffic stop. When would an organized crime family invest resources and risk public attention?

  • When a large amount of drugs or weapons is in question (such as your member in risk of being frisked whilst having large quantity of drugs or weapon cases on him)
  • When rival group or police are about to raid your HQ which contains large arsenal of weapons or drugs
  • Any other such large scale situation where if you don't intervene it would result in a major loss for your group

This is entirely a different situation, we are talking about group which we are allied with IC'ly but not scriptwise. We help each other out, we have RP's with each other and with this rule, we can't, everything will be limited. Limited RP's, limited players to help each other, only if you're mass recruited, this rule doesn't affect you. If we can only have 3 allies it's quite impossible for us to do any shootouts, either if they're cops or enemies.

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51 minutes ago, Moncho D. said:

This is entirely a different situation, we are talking about group which we are allied with IC'ly but not scriptwise. We help each other out, we have RP's with each other and with this rule, we can't, everything will be limited. Limited RP's, limited players to help each other, only if you're mass recruited, this rule doesn't affect you. If we can only have 3 allies it's quite impossible for us to do any shootouts, either if they're cops or enemies.

Same Sir. they just divided the server from 3 groups to many

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Since people are reffering and comparing ig situations to real life ones, I must note that in real life you don't see SWAT bunker patroling around pulling over random people, doing freecops' job. In addition, in real life you don't see volunteer with unknown background carry snipers and heavy weapons all around, people who become in sniper team pass through hell set of trainings to become highly professional and disciplened in order to do their job precisely without any harm to other civillian. Lastely, you don't see aircraft spraying rockets around to whoever passes😂.

Therefore, you can't really clarify new rules based on real life situations if we are talking about light-medium RP.

Edited by Kazuki_Gvardia
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The rule for random aiding always existed and was enforced. Perhaps just now it's in writing.

 

It's simple: you can help groups and persons with who you have affiliations or connections. You can't help random people or groups that you have nothing to do with. That's random aiding. 

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1 hour ago, LocMax said:

The rule for random aiding always existed and was enforced. Perhaps just now it's in writing.

 

It's simple: you can help groups and persons with who you have affiliations or connections. You can't help random people or groups that you have nothing to do with. That's random aiding. 

How will this be measured and who is responsible for it? As in who will check if you are indeed affiliated with someone or some group?

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28 minutes ago, artem said:

Привет,как дела у вас?

mudoo - англоязычное сообщество

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4 hours ago, LocMax said:

The rule for random aiding always existed and was enforced. Perhaps just now it's in writing.

 

It's simple: you can help groups and persons with who you have affiliations or connections. You can't help random people or groups that you have nothing to do with. That's random aiding. 

You're completely missing the core argument:

 

12 hours ago, Julio said:

1. You do realise the "scripted allies" has a restriction of 3?

2. This idea is actually restrictive of RP. Alliances are not formed based on "huehue lets group up," they're formed based on multiple IC meetings, they have defined hierarchies, representatives. Internal arguments are often seen and dealt with - Everything to do with its formation and maintenance is based on an IC issue.

The one thing you want to stop is stop random aiding, this actively restricts IC alliances from participating. Wouldn't it just make more sense to only allow people to aid if they are in a criminal group not marked as an enemy group? Or just removing the limit of 3 scripted allies? The server basically functions with 2 main alliances anyway, which have already been established through IC means. If you want to break up the duopoly, why are you only hindering their ability to capture turfs?

This doesn't bear any relevance to the issue you are trying to prevent. If groups want randoms to participate, they would just add them to the group temporarily - except that they won't because that is obvious script abuse.  Sure, this may stop random aiding, but you don't nuke a town because it has a pickpocket at its train station.

Edited by JibunMo
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12 hours ago, Julio said:

I see the stickied topic is locked to keep it clean. 

 

 

 

Few talking points:

1. You do realise the "scripted allies" has a restriction of 3?

2. This idea is actually restrictive of RP. Alliances are not formed based on "huehue lets group up," they're formed based on multiple IC meetings, they have defined hierarchies, representatives. Internal arguments are often seen and dealt with - Everything to do with its formation and maintenance is based on an IC issue.

 

Frankly, the rule is dogshit. It tells me:

1. It's not allowed for a close friend to help me in trouble just because we aren't in a scripted alliance

2. RP alliances are dead - On an RP server, because logic

3. Alliances are based on an OOC script restriction.

 

 

Remove the limit to the number of scripted alliances and perhaps this rule is worth a discussion. Otherwise, frankly, it's crap.

 

Thoughts?

I totally agree with you but at the same time criminals should follow this:

11 hours ago, LocMax said:

 

 

And lastly, aiding by anybody is prohibited in petty situations such as a traffic stop. When would an organized crime family invest resources and risk public attention?

  • When a large amount of drugs or weapons is in question (such as your member in risk of being frisked whilst having large quantity of drugs or weapon cases on him)
  • When rival group or police are about to raid your HQ which contains large arsenal of weapons or drugs
  • Any other such large scale situation where if you don't intervene it would result in a major loss for your group

 

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Just two hours ago, a UC manager forces a group to leave turf, even though that group is RPly and scriptly affiliated to us. However, the group who was capturing the turf wasn't scriptly allied with them, therefore they were forced to leave. Now tell me, why were they asked to leave if we already do have connections?

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5 hours ago, Kazuki_Gvardia said:

Just two hours ago, a UC manager forces a group to leave turf, even though that group is RPly and scriptly affiliated to us. However, the group who was capturing the turf wasn't scriptly allied with them, therefore they were forced to leave. Now tell me, why were they asked to leave if we already do have connections?

Sir only you can help your /grouprelation allies

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7 hours ago, Russell said:

I totally agree with you but at the same time criminals should follow this:

 

+1

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I just saw in PD chat, this thing, or around something like this, a faggot moaning about 10/20 groups together or so, some time ago. Perhaps thats why this was enforced. Not supporting it anyways, since when are we using OOC ways of amending alliances as a primary and only way now? Bullshit, ain’t it?

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